- Model Railroadz
- City Cat Ferries
- Oil Transport
- The Dam Project
- Featured Assets
The menu on the right lists most of the available aircraft. It provides details of each aircraft, the animations available and the operating keys for each. Keys H, B and V usually operate guns, missiles, doors and other animations on military aircraft, and flaps and wing spoliers on some commercial aircraft. Some do aerobatics or flare on landing.
The newer propeller driven aircraft use a startup function, where initially the engines and propellers are idle. The B key will start or stop the engines and propellers. Helicopters use the B key to start engines and the H key to lift off or land. Please read the aircraft config file description for individual key and trigger settings.
Because the same track trigger number may trigger flaps on commercial aircraft but missiles on military, you can use different runways, two are available. Additionally, the trigger can be set to train priority, so if commercial and military aircraft are given a different priority, the trigger will ignore inappropriate aircraft on the same track or runway.
You will also find additional assets, airports, products, triggers and similar that are useful or necessary for operation.
Models are now released as a minimum build 2.9. They do function in TS2009, TS2010 and TS12.
Some of the older aircraft will be updated to operate in TS12 or to have new features.